About
Odd Latent.

A deep tech AI company and game studio in Finland. Building AI tools for mobile game teams to do more with their ideas. Starting with playable ads.

Tatu Petersen-Jessen, Mint and Jorge Ramírez Carrasco together on the studio sofa, from left to right.
Tatu, Mint & JorgeExperience across games, art and AI

Tatu Petersen-Jessen

CEO · Co-founder

"The craft is in the tuning. A great puzzle isn't one idea; it's thousands of tiny, loving adjustments."
Read the perspective

Quality improves through repeated iteration. We move quickly not to chase speed, but to create more cycles of feedback and improvement, shrinking the gap between idea and launch. This approach helps us catch problems early, test riskier concepts, and explore bolder designs with less downside if something fails.

Our studio model centers the vision holder in production. When the person with the core idea can directly shape key details, we sidestep the slowdowns of handoffs and long feedback chains. If you spot a way to improve the game, you can act on it immediately, without waiting for permission or a new production cycle. This structure trades some specialization for raw speed and creative control.

This approach isn’t just a process tweak—it shifts what’s possible for small teams. By collapsing the distance between vision and execution, we’re able to take on projects that once required studios ten or even a hundred times our size. We’re still building out our capabilities, but the early results speak for themselves: our output already rivals much larger teams. As production barriers drop, the field opens for new voices and experimental formats—this is what drives the next era of entertainment, where ambition isn’t capped by headcount.

Jorge Ramírez Carrasco

CTO · Co-founder

“The real breakthrough comes when a developer can push a dozen features forward in parallel.”
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"If you’re only iterating on one thing at a time, you’re not using your full potential. The real breakthrough comes when a developer can push a dozen features forward in parallel."

Technology is only as valuable as what it unlocks. In our studio, tools and infrastructure aren’t the centerpieces; they serve to clear the way for vision holders to focus on the player experience. Instead of wrestling with slow builds, brittle pipelines, or tangled dependencies, our developers work in an environment built for velocity and flexibility. The difference shows up when one person can experiment across the codebase, test multiple mechanics in a single afternoon, and push improvements to players the same day.

We see this effect compound as the studio grows. Every workflow that automates away manual steps, every system that decouples features, and every piece of infrastructure that scales with our ambitions lets a small team accomplish what once demanded an army. Our goal is to make the technology invisible—an accelerant, not a bottleneck—so attention stays fixed on gameplay, polish, and the user’s moment-to-moment experience.

We’re still expanding our tech stack, but the leverage is already clear. We are delivering work at a pace that surprises even us, tackling ambitious projects with a fraction of the resources once considered necessary. As we refine the foundation, we’re not just keeping up—we’re helping set the pace for a new era, where small teams move as fast as their ideas.

We use
what we build.

Our game studio puts the same technology we offer to teams through real production. Building and releasing our own games helps us understand where AI is useful, where it needs guidance and what teams need to ship.

5 gamesbuilt and released by our studio

1,000+prototypes & playable ads per year

Explore our games
Solotile’s Jack searches the castle for the golden heart tile.
How our studio improves the technology

Our games give us a place to test production workflows against real creative and technical demands: playable mechanics, consistent artwork, platform requirements and live updates.

What we learn feeds back into the agentic flows and workspaces we build for other game teams. The studio and the technology develop together, informed by hands-on production and player feedback.

AI production.
Informed by your market.

Technology, context and expertise to help your team decide what to make and bring it to life.

Market research workspace with game and creative references.

Market intelligence

Our research agents track game trends, competitors and ad creatives. Fresh findings and references arrive in your workspace to inform concepts and production decisions.

Explore market research

More ideas.
Made playable.

Our mission is to help game teams do more with their ideas. We build AI technology that gives them more room to create, experiment and refine, while keeping their vision at the centre.

Build with us

Meet the team.

Get in touch
Portrait of Tatu Petersen-Jessen.

Tatu Petersen-Jessen

Co-founder & CEO

  • Rovio
  • SEGA
  • Remedy
  • Digital Chocolate

25+ years in games, spanning art direction, creative leadership and AI.

Portrait of Jorge Ramírez Carrasco.

Jorge Ramírez Carrasco

Co-founder & CTO

  • Rovio
  • SEGA
  • EY

Former Principal AI Engineer at Rovio. A decade in AI & ML engineering.

Portrait of Nea.

Nea

Design & Game Specialist

Portrait of Nastaran.

Nastaran

AI Engineer

Portrait of Rakibul Huda.

Rakibul Huda

Content & Comms Specialist

WORK WITH ODD LATENT

Tell us about
your game.

Start with a playable ad for your game.
Let’s explore what your team could create with Odd Latent.

Discuss your game ↗
CONTACT

What are you
working on?

Leave your details and we’ll get in touch.

Or email info@oddlatent.com